AI outdoor audio adventure · 에코리아 나그네의 여정

A real story.
Lived by thousands.

Thousands of 나그네 step outside every day, photograph the sky, put on their headphones, and continue a story unlike anything else. The same world. Their own path. One living narrative.

A new form of storytelling

Not a game. Not an app.
A new way to tell a story.

Tabletop role-playing games showed us that the best stories happen when real people make real choices inside a crafted world. Echoria takes that insight and makes it possible for thousands of people, every day, anywhere outside.

The Dungeon Master writes the world, the threat, the characters. The players live it. Their choices, taken together, bend the story. But each player's path remains uniquely their own.

"We are not building an app that tells you a story. We are building a world that lives because you walk through it."

The creative team authors a real seasonal story — a beginning, an escalation, a turning point, an ending. Once a month, the aggregate of every 나그네's choices shifts what happens next in that world. A king lives or dies. A road opens. A territory falls. The story bends, but it never breaks. It was always real.

This is not user-generated content. It is not randomized AI. It is a crafted narrative that breathes through the people living it — a format that has never existed before.

이야기는 진짜입니다. 세계는 당신의 것입니다.
The story is real. The world is yours.
The experience

Step outside.
Look up. The rest follows.

Echoria requires no specific city, no map, no GPS route. Any small outdoor space — a park, a quiet street, a garden — is enough. The only thing that matters is what is above you.

01

Find a safe place outside

Any outdoor space works — a small park, a quiet corner, a garden. 에코 checks you are ready before the imaginary world opens around you. Safety is built into the fiction itself.

Anywhere outside
02

Photograph the sky

Every session begins with one photo. 에코 reads the light, the clouds, the hour. The world's atmosphere — its mood, its events, its texture — shifts accordingly. Then the screen goes dark.

Screen off after this
03

Listen. Walk. Be guided by sound.

에코 narrates. The Souls speak. Spatial audio guides your movement — a voice to the left, footsteps ahead, music pulling you forward. Walking is how the story moves. You never need to look at your screen.

Audio-first
04

Choose freely

No menus. You speak or type what you want to do. The AI understands your intent and responds through the characters. When the outcome is uncertain — the D20 appears. One roll. Real consequence.

Free-form RPG choice
05

Meet the Souls

Sixteen souls cross your path across the season. Each shaped by a distinct nature. Each remembers your choices. Some walk beside you. Some become your greatest obstacle. Who you trust changes everything.

The Sixteen Souls
06

Shape the world

Your choices are counted alongside every other 나그네. Each month, the majority bends the story. You may not have been the one who killed the king — but one morning, 에코 will tell you the king is dead.

Collective narrative
The sky as the world

Same story. Different sky.

The sky photo is Echoria's only real-world input — no GPS, no location data. What is above you shapes what happens around you.

에코 speaks

"The sky is open today. Light falls clean. Something moves in the direction of the old grove — I can feel it from here."

Today's world: Souls are more willing to speak. Observation rolls gain a quiet bonus. Traders move on the road. The Grey recedes slightly — for now.

A clear sky brightens the world

NPCs feel safer and share more. Hidden paths are more visible. After several clear days in a row, rare events become possible and 에코 grows more confident in its guidance.

에코 speaks

"Grey above. Grey spreading. The village smith locked his door before noon — something is moving that I cannot name yet."

Today's world: Three days of cloud cover have pushed the Grey further. Souls speak in shorter sentences. A new event has triggered quietly in the north.

Clouds accumulate in both worlds

Multiple overcast days build in the story world. The Grey — the season's spreading threat — gains ground. Atmosphere shifts. Certain paths close. Others open. Darkness is not punishment; it is texture.

에코 speaks

"You chose to walk at night. The stars hold things daywalkers never see. I will guide you by sound. Stay close to my voice."

Tonight's world: Specific Souls and paths unavailable in daylight become accessible. The entire sound design shifts to a night layer. Some characters only speak after dark.

Night sessions open a different world

Rarer and more intimate. Certain Souls only reveal themselves after dark. The ambient sound transforms completely. Walking at night is a choice the story quietly rewards.

에코 — urgent

"Find shelter. Now. The storm in your world and the storm in mine — they are the same storm today."

Today's world: Safety check extended. Session shortened automatically. Storm sessions carry the highest narrative consequence of any sky condition — rare and unforgettable.

Storms are rare and unforgettable

Safety first — the app shortens the session and keeps the 나그네 safe. But the story leans hard into the weather. Extreme sky conditions feel like the universe itself participating in the narrative.

The collective arc

A story authored by the team.
Bent by thousands.

The Echoria creative team writes a real seasonal story — a full narrative arc with a world, a threat, characters, escalation, and an ending. It is authored. It is real. It is a campaign.

Within that campaign, every 나그네 makes their own choices. Once a month, those choices are counted. The majority shapes what happens next in the world — not in a vague, atmospheric way, but concretely. A king dies. A road closes. A Soul changes sides.

The 나그네 who chose differently does not have their story rewritten. They simply hear — through 에코, the next morning — that the world has changed. A consequence they did not cause. An event they witnessed from a different angle. That is its own kind of story.

Month 3 result · The King's Road
Ally with the king
22%
Walk away
31%
Kill the king
47%
The king is dead. Those who chose mercy wake the next morning to hear it from 에코. New roads have opened because of a power they did not support. The world moved without them. Their path remains — but it is a different world now.

Each season is a year-long campaign — like a great D&D arc, with a Dungeon Master who authors the corridors and players who fill them with life. The story begins in European mythology and, season by season, builds a bridge eastward — toward Korean history, legend, and spirit.

This is the format we are inventing. Not a game. Not a podcast. Not a fitness app. A living story that exists because thousands of people are willing to walk through it, every day, outside.

Future vision · Season 3 and beyond

When the technology is ready, two 나그네 will be able to walk the same path together — hear the same story, make choices in real time. The world will recognize them both. Echoria's deepest purpose is not only to put people outside. It is to give them a reason to find each other there.

The Sixteen Souls · 열여섯 영혼

Each one a different nature.
Ally. Or foe. Never decoration.

In every great tabletop campaign, the companions you meet define the story more than any plot. The Souls are Echoria's sixteen — each shaped by one of the 16 personality archetypes, each remembering every choice you made. Who walks beside you at the end of a season is the story of who you are.

Analysts
Diplomats
Sentinels
Explorers
에코 Your companion

You are the 나그네.
에코 walks beside you.

에코 is not a guide or a game master. It is the small imaginary being linked only to you — shaped by your choices, your sky photo, the time of day, the sound around you. It is the narrator AI and the heart of every session.

에코 knows what you chose. It knows which Souls you trusted. It knows what the world has become because of you. When the world changes without you, 에코 is the one who will tell you.

Sound as world

You will never need to look
to know where you are.

Echoria is built in sound. Every environment, every emotion, every moment of danger or wonder lives in the ears — not on the screen.

🎭

Two kinds of voice

Pivotal scenes, first Soul encounters, and season climaxes are performed by real voice actors. Every daily interaction and 에코 narration uses an AI clone of those same voices — same character, same tone, every day.

Human actorKey scenes · Season climaxes · First encounters
에코 AI voiceDaily sessions · Soul small talk · Dynamic reactions
🎙

Voice actor licensing

Voice actors record a consent session, license their voice clone to a single character, and earn a royalty on every AI-generated line that uses it across the season. Fully attributed, fully consensual — and a new income model for emerging Korean voice talent.

🎵

Adaptive music

The original score shifts with the world state. Calm exploration carries one layer. Tension carries another. A failed D20 roll shifts the music mid-breath. The spreading Grey has its own sound — and you will learn to recognize it before 에코 warns you.

🌿

Movement and spatial sound

Some events only trigger when you walk. 에코 guides by sound — a tone pulling you forward, a voice to the left when danger is to the left, footsteps behind you that exist. Walking is not exercise. Walking is how the story moves.

How the world thinks

AI that serves the story,
not the other way around.

Structured freedom

Every Soul is its own AI — given a personality, a memory, and clear limits on what it can and cannot reveal at each story stage. The narrative corridors — the authored story spaces — are what make freedom possible without breaking the world.

A moderation AI runs beneath every interaction, monitoring tone drift and safety. The creative team can correct the story's direction at any moment — the first automated layer flags issues, the human layer resolves them.

에코 · Narrator AIReads the sky photo, tracks world state, adapts tone to weather and session history. Narrates key scenes and guides movement through spatial sound.
Sixteen Soul AIsEach Soul is a separate AI persona — personality-defined, memory-aware, corridor-bounded. Free within their lane. Cannot break the world.
Narrative engineThe authored layer. Controls story beats, world state, Soul arcs, monthly vote outcomes. AI creates the feeling of freedom. The engine preserves meaning.
Moderation AIMonitors every interaction for safety, tone drift, and narrative inconsistency. First line of automated oversight with a human correction layer always available.
Enter the Echo world

Step outside. Use your imagination.
The world is already there.

Echoria needs no map, no GPS, no specific city. Any outdoor space is enough — a park, a street corner, a garden. The Echo world generates around you wherever you stand. What opens it is your imagination, your movement, and the sky above you.

나그네 · Travelers
You.

나그네 are the people who walk. Each one follows a real story, makes their own choices, and shapes the world alongside thousands of others. They are not characters inside a game. They are themselves — outside, moving, imagining.

에코 · Echo
Your companion.

에코 is the small imaginary being linked only to you. Narrator. Guide. Memory. It reads the sky, tracks your choices, adapts to your world. When the world changes without you, 에코 is the one who tells you. No two 에코 are the same.

영혼 · Souls
Those you encounter.

영혼 are the souls that cross your path — the Sixteen and beyond. Each defined by a distinct nature. Each remembering what you chose. Some become allies. Some become adversaries. The ones who survive a season may return in the next. Their history with you follows them.

에코사가 · EchoSaga

One living world.
Many seasons. One memory.

Each year, a new 에코사가 unfolds — a complete narrative arc with its own world, its own threat, its own cast of 영혼. New characters enter. The world shifts. The story is entirely new.

But the 영혼 who survived the previous season are still there. They remember. A Soul who trusted you last year greets you differently this year. One who lost someone because of your choice carries that loss. The world of Echoria builds a living history — not a reset.

This is what makes Echoria feel like a great book or a great film — the emotional weight accumulates. You form bonds with characters who can die, who can betray you, who can surprise you. Every season deepens what came before.

A new 나그네 joining in Season 3 can start fresh — the current 에코사가 welcomes them completely. A returning 나그네 from Season 1 carries three years of memory, old allies still walking, old wounds still felt.

에코리아 · The living world 에코사가 1 — The First Echo
에코사가 2 — The Grey Rising · coming
에코사가 3 — The Eastern Bridge · someday
The founding team

Two people who believe
the world needs this story.

TF
Co-founder · CEO
Thomas Faccini
French · Paris–Seoul

Narrative creator and world-builder with a background in audio fiction, immersive storytelling, and tabletop RPG design. Thomas designed the complete Echoria universe — the seasonal story architecture, the Sixteen Souls system, the sky-weather mechanic, the monthly collective vote model, and the AI corridor framework.

His deep personal study of Korean history, language, and mythology is not a professional credential — it is a decade-long intellectual passion that forms the cultural foundation of Echoria's long-term narrative direction. The bridge from European mythology to Korean legend is a project he has been building independently for years.

Narrative design Korean history Audio fiction Tabletop RPG
JM
Co-founder · CTO
Julien Marchese
French · Nice–Seoul

Software developer and video game developer with direct expertise in the Echoria stack: React Native, Node.js, API integration, and game engine architecture. His video game background is not adjacent to Echoria's design — it is the foundation of it: Soul state machines, narrative engine design, D20 resolution mechanics, and AI character memory are all problems he has solved before in different forms.

Married to a Korean national, Julien travels to Korea regularly and maintains a genuine personal network in the target market. Echoria's Korean localization is built from the inside — not translated from outside.

Video game dev React Native Nice–Seoul Game architecture
Seoul pilot · 2026 Free early access 7-day opening arc 에코 companion 나그네 — Traveler
Early access

The story begins soon.
The first step is yours.

Join the first wave of 나그네 for the Seoul pilot. Free access to the 7-day opening arc, your first 에코 companion, and a voice in shaping what the world becomes.

No noise. Just the call when the path opens.